@Reversity Interesting. How would you achieve that exactly?
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Replying to @bartblaze
@bartblaze since i believe the purpose of a hack is to give a statistically significant advantage, it should be statistically detectable.1 reply 0 retweets 0 likes -
Replying to @Reversity
@Reversity Sure, but wouldn't it produce false positives? Back in the days I'd be accused of aimbot pretty much everytime I prefired.1 reply 0 retweets 0 likes -
Replying to @bartblaze
@bartblaze i don't think so. I'd think aimbot are constant stat outliers not just lucky. And I'd think they would have stat fingerprints1 reply 0 retweets 0 likes -
Replying to @Reversity
@Reversity Aimbots absolutely, as you'll always pop a headshot. What about other cheats though? (ESP, WH, ...)2 replies 0 retweets 0 likes -
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Replying to @bartblaze
@bartblaze@Reversity fyi they do use statistical analysis to identify cheaters in bf4: http://gameblocks.com/FairFight-Server-Side-Anti-Cheat …1 reply 0 retweets 1 like -
Replying to @_wirepair
@_wirepair@Reversity Do you have more information on FairFight by any chance? Not too much info on their site it seems. Thanks!2 replies 0 retweets 0 likes -
Replying to @bartblaze
@bartblaze@Reversity from what i read though *that* is how you bust cheaters, none of this client side bullshit.1 reply 0 retweets 0 likes
@_wirepair @Reversity Server-side always seems the better option. You're right, a bit more information here: http://gameblocks.com/faq#collapse13 thnx
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