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I've been exploring Rust+WebAssembly recently. Here's one experiment made with those - my friend said it looked like thousands of fruit loops dancing to "music". Runs in your browser (and maybe even your phone). One file, just 4092 bytes. https://thndl.com/ws4k pic.twitter.com/oIZDtHPvHp
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Also slowly extending my pyimgui/pycuda-based live editor. Now some camera and render params such as aperture size and focus offset can be modified interactively without needing a kernel recompile.pic.twitter.com/Wb5D0vfPGL
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Tried out defining my camera's aperture shape with a 2D distance field fn. Needs small bright features and a *lot* of samples (2000 here) before you can really see the shape, so not good for videospic.twitter.com/6OfEGxwrII
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Obligatory field of blobs created using a mod on x & z dimensions fed to the blob distance functionpic.twitter.com/QwQCA0UWiU
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Trying out a cuda version of a small classic (iq-style) SDF raymarcher. Rendering with 100 spp for camera focus, AO and soft-shadowspic.twitter.com/jkEmOs5m5n
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I had a go at making a real-time denoised 1spp sdf-based path tracer in a shader. Still need to work on the denoising a bit more, but it already looks not too bad (main problem is crushing local lighting effects too much) https://www.shadertoy.com/view/tt2SWK pic.twitter.com/kdZFzg4OJ6
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This is what can happen if a path tracer's intersection function is replaced with a ray-marched signed distance field - an infinity of glass and metal spheres (and in general, more interesting and easily animated synthetic worlds defined by code instead of data)pic.twitter.com/FBX3KoDRbc
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