Andrew Baldwin

@baldand

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Finland / Estonia
Vrijeme pridruživanja: prosinac 2009.

Medijski sadržaj

  1. 1. velj

    I've been exploring Rust+WebAssembly recently. Here's one experiment made with those - my friend said it looked like thousands of fruit loops dancing to "music". Runs in your browser (and maybe even your phone). One file, just 4092 bytes.

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  2. 20. lis 2019.
  3. 18. lis 2019.
  4. 23. ruj 2019.

    This is how it currently looks in interactive use

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  5. 23. ruj 2019.

    Also slowly extending my pyimgui/pycuda-based live editor. Now some camera and render params such as aperture size and focus offset can be modified interactively without needing a kernel recompile.

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  6. 23. ruj 2019.

    Tried out defining my camera's aperture shape with a 2D distance field fn. Needs small bright features and a *lot* of samples (2000 here) before you can really see the shape, so not good for videos

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  7. 22. ruj 2019.
  8. 22. ruj 2019.
  9. 22. ruj 2019.
  10. 22. ruj 2019.
  11. 11. ruj 2019.

    Obligatory field of blobs created using a mod on x & z dimensions fed to the blob distance function

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  12. 11. ruj 2019.

    Trying out a cuda version of a small classic (iq-style) SDF raymarcher. Rendering with 100 spp for camera focus, AO and soft-shadows

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  13. 10. ruj 2019.
  14. 10. ruj 2019.
  15. 9. ruj 2019.
  16. 8. ruj 2019.
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  17. 6. ruj 2019.
  18. 1. ruj 2019.

    I had a go at making a real-time denoised 1spp sdf-based path tracer in a shader. Still need to work on the denoising a bit more, but it already looks not too bad (main problem is crushing local lighting effects too much)

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  19. 29. kol 2019.

    Infinite lights?

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  20. 28. kol 2019.

    This is what can happen if a path tracer's intersection function is replaced with a ray-marched signed distance field - an infinity of glass and metal spheres (and in general, more interesting and easily animated synthetic worlds defined by code instead of data)

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