For clarity: THE PROBLEM: GMs queue up at the same time and are placed into DIFFERENT diamond/plat games, rather than being placed into the same game. NOT THE PROBLEM: The system fails to find them after 10 minutes instead of 15 minutes.
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Replying to @YoDaOrie
This is being addressed as part of the Ranked Matchmaking Improvements section in the blog.
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Replying to @azgaz
In the blog it looks like the dev team still thinks the issue is that the system isn't waiting long enough to fill the game. The objective of my and everyone else's posts is to say that the system is being given easy inputs (10 GMs queue within 1 min) and still fails.
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Replying to @YoDaOrie
It isn't as binary as that I'm afraid, and your wait time as an individual isn't the only thing being factored in when making a game. The longer wait time referenced in the blog is to address this.
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Replying to @azgaz
My wait time as an individual also isn't the only thing I'm look at - most GMs look at streams / their buddy list to try and figure out when the queues will be hot (in fact everyone looks at this to bypass the "hidden names" change).
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The wait time increase will fix some edge cases, sure, but not the main issue - which I think is proper normalizing. For instance, the system should use "what % of players are between x and y" instead of "how many points are between x and y" when deciding a suitable match.
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Replying to @YoDaOrie
I've already told you that what you're referring to is part of the things being address, not sure what else you want me to say :)
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Just to be clear, the fix isn't simply saying "increase queue time". The increased queue time will come as a RESULT of the changes being made to ensure quality games are being made. Does that address your concern?
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Replying to @azgaz
It doesn't really because the changes we need would not directly affect queue time (normalization, PRA back to normal). So reading the post makes us think that the only changes are the ones that DO affect queue time, which are much smaller fish.
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To clarify, the way I see the problem is that when a GM queues up, they have 2-3 "right answers" for games, and many wrong answers. What the blog mentions changing is "how wrong can an answer be before it's tolerated" - but the issue is "finding a right answer when available."
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That's why I keep saying, the fix isn't to increase wait time but the result of the changes being made.
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Replying to @azgaz
The only change with regard to this mentioned in the blog is "tightening constraints." I think if that was the solution, we would only see problems when there are few top level players in queue. However the data points to bad matches happening at primetime.
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A person who has queued for 5s can get a bad game drop. That doesn't make sense to me. They should not be stuck with someone who queued for 10 minutes just because that other person had to wait so long. You shouldn't let person A get bad match until after "reasonable" wait.
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