Nice, just what we needed! Now that queue times are being increased, match quality is sure to follow suit! There are no other matchmaking problems at all that are extremely pressing and ruining the game for everyone!!!!
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My wait time as an individual also isn't the only thing I'm look at - most GMs look at streams / their buddy list to try and figure out when the queues will be hot (in fact everyone looks at this to bypass the "hidden names" change).
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The wait time increase will fix some edge cases, sure, but not the main issue - which I think is proper normalizing. For instance, the system should use "what % of players are between x and y" instead of "how many points are between x and y" when deciding a suitable match.
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