Splatoon Breakout - every third bounce breaks all the blocks that were painted. Gain Fibonacci Sequence points (1,2,3,5,8,11..) for total blocks popped. Victory in levels is point threshold rather than breaking all the blocks.
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Replying to @olandgren @azgaz
I should clarify a little: paddle bounce, not bounces while the ball is up.
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Replying to @olandgren
So I forgot about this second tweet and made it half way through making it track 3x ball to block collisions, rather than 3x ball to paddle collisions sooooo guess I need to backtrack a bit >:|
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Replying to @azgaz
Oh no! (How did block bounces play? I feel like it would create weird counterincentives)
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Replying to @olandgren
It didn't, something felt off so I thought I should make sure I understood correctly and dug up your tweet. You should have made me a JIRA task, Owen! Also, me to myself when I realized:pic.twitter.com/5dSM9aIh3u
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Replying to @azgaz @olandgren
Ok I'm trying to figure out the score now and need some clarification on "Gain Fibonacci Sequence points (1,2,3,5,8,11..) for total blocks popped". Does this mean that if 6 blocks popped, I should get 1 + 2 + 3 + 5 + 8 = 19 points?
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Replying to @azgaz @olandgren
This also assumes I started at 0, if I started at 1 I'd have more points.
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Replying to @azgaz
I'd start at 1 but otherwise yes, could also use some other sort of algorithm but I picked Fibonacci because I wanted to reward setting up really nice paints.
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Replying to @olandgren
I think I got all your requirements and tried to make all the scripts as flexible as possible. Calculates available x & y for blocks, randomly decides if a slot should have a spawn and then picks from all available block types. Blocks get painted based on a splash radius 1/2pic.twitter.com/mdW8OW0lFr
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Replying to @azgaz @olandgren
attached to the ball and after 3 collisions with the paddle, blows up all the painted ones, calculates your score, and then updates the UI. 2/2
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Replying to @azgaz
Fuck yeah dude! Is playing around the scoring fun? If not, what tweaks do you think it needs?
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Replying to @olandgren
It definitely made it more interesting to get the good angles. Biggest thing to tweak would be to make the ball bouncing off the paddle use physics. The way I made it was the cheapest possible way by using a bouncy material on the paddle which works but lacks control/accuracy.
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