It feels a little odd to me that there are Sekiro nerfs incoming (making the game easier) given that a large part of the draw is how hard the game is. There's definitely a difficult line to draw between intent of difficulty and fun of the game.
The nerfs aren’t really anything that will dynamically shift the game. It makes late game prosthetic upgrades more cost efficient (as they should be) and High Monk got a nerf/buff. I would like to see buffs to a bunch of the arts though :(
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besides grappling and firecracker, the prosthetic tools were weak or niche (how many shielded enemies did you use the axe against?), so i’m happy to see buffs in the prosthetic area
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