I am deeply conflicted about Sekiro because I think it does a lot of things wonderfully well, and also simultaneously fails a lot of systemic promises. :( what's the system design equivalent of a problematic fav that's problematic because of the numbers and not the content?
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How far in are you?
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At but not killed Butterfly boss (haven't found a repeatable source of snap seeds), midway through snecko encounter in the other world. 4 PB/0Mem
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I think this is the right understanding of the game, though I noted the same thing as Owen--the red kanji is almost _too_ eye-catching, it distracts you from watching the anim. Compare, say, God of War's red particle effect around the caster.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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