I am deeply conflicted about Sekiro because I think it does a lot of things wonderfully well, and also simultaneously fails a lot of systemic promises. :( what's the system design equivalent of a problematic fav that's problematic because of the numbers and not the content?
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I was in the same boat as you until a certain boss, then I went back and figured out the mechanics of the game fresh instead of trying to Bloodborne everything and the entire thing clicked for me
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How far in are you?
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