Kids wanted to play snakes and ladders in the car but had no d6. Finn's solution: play 6 rounds of rock-paper-scissors, use the number of times he wins as his roll. I loved this so much I didn't even give him a hard time for the non-uniform distribution and the off-by-one support
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Replying to @avibryant
Seems a more efficient procedure is to treat the three outcomes (win, lose, draw) as base three digits (0, 1, 2). Play one game to get the least significant digit and then play again to get the most significant digit, ignoring and replaying if you draw.
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Replying to @peterseibel
That way's also uniform, I think. I'll teach it to him for next time.
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Replying to @avibryant
Pretty sure it is. Surely you didn't think I’d try to foist some incorrect but efficient solution off on your kid!
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Replying to @peterseibel
I'd never accuse a lisper of sacrificing anything else in the name of efficiency.
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Replying to @peterseibel @avibryant
Or use a game of odds and evens for the most significant digit. Uniform in bounded time.
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Replying to @snoble @avibryant
Oh! Better yet! Each kids shoots 0 to 5 fingers at random. Die roll is 1 + (sum of hands % 6). Boom. Uniform and works for any number of kids.
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I’ll be you $100 it won’t be uniform especially for some ages but even for adults. But sure, probably uniform enough for that use case. Just don’t make crypto with it. :)
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It just becomes part of the game, though. I can exploit your non-uniformity.
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Did... did this just make snakes and ladders a game of skill? Does this ultimately end with an AI tournament?
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