Seems a more efficient procedure is to treat the three outcomes (win, lose, draw) as base three digits (0, 1, 2). Play one game to get the least significant digit and then play again to get the most significant digit, ignoring and replaying if you draw. #nerdsniped
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That way's also uniform, I think. I'll teach it to him for next time.
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Pretty sure it is. Surely you didn't think I’d try to foist some incorrect but efficient solution off on your kid!
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I'd never accuse a lisper of sacrificing anything else in the name of efficiency.
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We don’t have to. We have compiler macros.
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Or use a game of odds and evens for the most significant digit. Uniform in bounded time.
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Oh! Better yet! Each kids shoots 0 to 5 fingers at random. Die roll is 1 + (sum of hands % 6). Boom. Uniform and works for any number of kids.
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I’ll be you $100 it won’t be uniform especially for some ages but even for adults. But sure, probably uniform enough for that use case. Just don’t make crypto with it. :)
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“The
will not fall far from the
”Thanks. Twitter will use this to make your timeline better. UndoUndo
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