The only game I ever got far in writing was a split-screen 4-player first-person perspective lightcycle game. It was fun but very hard. I remember that it rendered frames as fast as it could, with no clock, so when one player died, the others would speed up.
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My older brother had somewhat more success with an isometric-projection 3D pong game, which was featured in Compuserve Magazine as the most-downloaded Mac shareware game for that month.
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