Game idea: Battleships, but you take 5 shots at a time and all you know is how many of them hit, not which ones. Harder variant: all you know is if the number of hits was >= the result of a secretly rolled six-sided die.
-
Show this thread
-
Replying to @avibryant
Disinformation Campaigning: Some percentage of reported hits/misses are false.
1 reply 0 retweets 1 like -
Replying to @digitallogic
Yeah, that's similar to what I was going for with the die variant. I guess anything non-deterministic gets hard to audit, but we can probably assume players won't cheat.
1 reply 0 retweets 0 likes -
Replying to @avibryant
Ah, I was thinking specifically that players get to chose when to lie, but only up until a certain amount. Choosing when to use this ability becomes part of your strategy. Though "be honest about your amount of dishonesty" is maybe a bit of a weird game mechanic.
1 reply 0 retweets 2 likes
Nice thing is that's actually easier to audit after the fact than a die roll - just check the records of number of hits at the end against the true positions and make sure there are <=N differences.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.