Oh. My brother informs me that this was, in fact, more or less the rules we used to play by as kids.
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You get to take shots based on how many ships you have, and the only feedback is how many shots your opponent is taking.
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Great idea but would be a bit of a pain as a board game. As a mobile app, however, you could use color codes for number of hits in a volley (i.e something like blue for 0, red for 5, and other colors in between). Then your marked board becomes kinda like a heat map
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We’ve done something similar as an exercise in the Grows Method workshops. Great illustration vs. the usual fast feedback way.
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We’ve done something similar as an exercise in the Grows Method workshops. Great illustration vs. the usual fast feedback way.
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Disinformation Campaigning: Some percentage of reported hits/misses are false.
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Yeah, that's similar to what I was going for with the die variant. I guess anything non-deterministic gets hard to audit, but we can probably assume players won't cheat.
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Ah, I was thinking specifically that players get to chose when to lie, but only up until a certain amount. Choosing when to use this ability becomes part of your strategy. Though "be honest about your amount of dishonesty" is maybe a bit of a weird game mechanic.
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Nice thing is that's actually easier to audit after the fact than a die roll - just check the records of number of hits at the end against the true positions and make sure there are <=N differences.
End of conversation
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