I don't reject it categorically. Her for e.g. was poignant (because it wasn't gratuitous and lazy and a mess).
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why do the distances seem so long for hosts but staff, esp ford, can apparently teleport to anywhere?
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medicine seems remarkably advanced on hosts but we rarely (though not never!) see it used on humans. What's up there?
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our knowledge of the world, as viewers, matches what the hosts know- so in this season, we only see the park.
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similar to howmin Memento, neither the protagonist nor the viewer knows the recent past. it's not just clever- it works
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it owned the unreliable narrator thing enough (eg "what door") that I'll buy into this, even though it's a little cute
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like, you can paper over a lot of incoherence with "well it's just as confusing to the poor hosts".
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but limiting the scope of the show to the park isn't incoherent! it's just a creative choice- a focus.
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the gun thing is easy- Sylvester and Felix are more of a stretch :). The guns shoot non-lethal bullets, paintball-ish
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the Hosts respond to the bullets- wirelessly? Chemically? Who cares? With a squib, built into their flesh.
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I forgave the (many) dubious mechanics of the universe. Gratuitous, rococo emotional ping pong left me apathetic.
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yeah I mean, the bullet mechanics are as interesting to me as arguing dragon aerodynamics in GoT.
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the security controls are such a key part of the plot, like electric fences and lysine in jurassic park.
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sure, but the mechanics in both are simple to understand. And Michael Crichton invented both of them :)
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to me this is an example of inconsistent or incomplete storytelling. It's *not* critical but it is lacking polish.
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when is it ever inconsistent? it's entirely consistent in the show.
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