I do agree it's harder to say that "content doesn't matter"re: games in a case where a particular gaming subculture has developed a propensity for real-life remote violence behaviors .https://twitter.com/GIRLEMPOWER/status/946906902763413505 …
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It is a tough dilemma. As a counselor, I'm always in search of a solution(s). There is not an easy answer. Censoring content isn't practical. Identifying potential for violence is difficult at best. Education is good but harder to measure outcomes.
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