That's the main problem, they think that #Gamification is just giving rewards for everything, they don't understand the PlayFul/Gameful part
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You can have a "good behavior" doing actions that are boring as hell. But you can gamifying them to provide a better experience enhancing
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even further the intrinsic motivation of having a "good" behavior.
End of conversation
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I engaged the OP, and they are referencing a meta-analysis from 1999 in addition to a recent anecdote. Tough crowd over there.
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I've been in many meetings where "and then they get a badge" is most of the design process. :/
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I agree. They shouldn't mix that type of award with a student's motivation to gain levels of proficiency in gamification. That is powerful
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yes, afraid so...
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In my wip games are used 2 redefine situations so people do things for intrinsic gratification that they would want pay for in 'real world'
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Once you start paying people for what they used to do for just the sake of it, they will stop doing it when you stop paying them
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