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avantgame's profile
Jane McGonigal
Jane McGonigal
Jane McGonigal
Verified account
@avantgame

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Jane McGonigalVerified account

@avantgame

*The opposite of play isn't work. It's depression.* Get my latest NYT bestseller SUPERBETTER! (it's powered by the science of games.) http://amzn.to/1OmREc0 

San Francisco-ish
janemcgonigal.com
Joined January 2007

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    Jane McGonigal‏Verified account @avantgame 8 May 2017

    What am I missing? Do most VR evangelist believe the motion sickness problem will be sufficiently solved so women won't suffer more?

    2:38 PM - 8 May 2017
    • 1 Retweet
    • 14 Likes
    • M. Eugenia Duró Snewman daphne mir Greg Hunter Tiffany Kate M 🦓 🏳️‍🌈 Dr. Susie Meister Tanzle
    13 replies 1 retweet 14 likes
      1. New conversation
      2. Chelsea Howe‏ @manojalpa 8 May 2017
        Replying to @avantgame

        Yup. I got ridiculously sick w/ old tech. Don't get sick at all on well designed 6DOF tech. Can go for hours

        4 replies 2 retweets 6 likes
      3. Nicole  😷 Lazzaro 🗽 ❤️ ♻️ ☮️ 🌈‏ @NicoleLazzaro 8 May 2017
        Replying to @manojalpa @SaschaGoto @avantgame

        What research Jane? That's a strong generalization about women. Links plz.

        2 replies 0 retweets 2 likes
      4. Jane McGonigal‏Verified account @avantgame 9 May 2017
        Replying to @NicoleLazzaro @manojalpa @SaschaGoto

        I spent half of yesterday tweeting research links lol

        0 replies 0 retweets 1 like
      5. End of conversation
      1. New conversation
      2. Paul Schreiber‏ @paulschreiber 8 May 2017
        Replying to @avantgame

        You've seen danah's essay on this? https://qz.com/192874/is-the-oculus-rift-designed-to-be-sexist/ …

        3 replies 0 retweets 0 likes
      3. Jane McGonigal‏Verified account @avantgame 8 May 2017
        Replying to @paulschreiber

        yes! i've been tracking the issue since then trying to figure out if it has been significantly solved or not

        0 replies 0 retweets 0 likes
      4. End of conversation
      1. New conversation
      2. Will "Gravy" Smith‏Verified account @willsmith 8 May 2017
        Replying to @avantgame

        FWIW, I’ve done between 400-500 demos and have only had 1 person who felt bad. Probably 2:1 male:female ratio.

        1 reply 0 retweets 0 likes
      3. Jane McGonigal‏Verified account @avantgame 8 May 2017
        Replying to @willsmith

        I guess this is part of my confusion. I hear wildly varying statistics. I can't find good data, is the tech just changing too fast?

        3 replies 0 retweets 0 likes
      4. Will "Gravy" Smith‏Verified account @willsmith 8 May 2017
        Replying to @avantgame

        Lots of people didn’t differentiate between mobile w/out translational tracking, which makes many people sick and desktop setups.

        0 replies 0 retweets 1 like
      5. End of conversation
      1. New conversation
      2. Rowan Lipkovits‏ @UnwashedMass 8 May 2017
        Replying to @avantgame

        I think the idea is that the abhorrent behavior of men in shared VR space will drive women away long before the motion sickness does.

        1 reply 3 retweets 9 likes
      3. the random minor note‏ @a_wild_acafan 8 May 2017
        Replying to @UnwashedMass @avantgame

        hey we stuck around for video games and the internet so...

        0 replies 0 retweets 3 likes
      4. End of conversation
      1. John Dodds‏ @johndodds 8 May 2017
        Replying to @avantgame

        I'm not an evangelist, but did see a highly credentialled London start-up that is working on solution to this.

        0 replies 0 retweets 1 like
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      1. Will "Gravy" Smith‏Verified account @willsmith 8 May 2017
        Replying to @avantgame

        We don’t really know why women get sim sickness more commonly, figuring that out is first.

        0 replies 0 retweets 1 like
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      1. Zag‏ @geoffkeene 8 May 2017
        Replying to @avantgame

        Problems with (walking/running) VR motion sickness will be solved once omni-treadmills are mainstream. I'd tell people to focus there.

        0 replies 0 retweets 1 like
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      1. New conversation
      2. Ameer Youssef‏ @ameeryoussef 8 May 2017
        Replying to @avantgame

        Rony Abovitz @rabovitz over at Magic Leap has a pretty compelling POV about the health problems with VR (it's reportedly why he started ML).

        1 reply 0 retweets 1 like
      3. Ameer Youssef‏ @ameeryoussef 8 May 2017
        Replying to @ameeryoussef @avantgame @rabovitz

        So maybe he'd have a POV on why women could have a higher incidence of negative reactions than men.

        0 replies 0 retweets 0 likes
      4. End of conversation
      1. New conversation
      2. Priscilla Haring‏ @ThePrisca 9 May 2017
        Replying to @avantgame

        Big difference betwoon Oculus dk1 and the latest headsets & effect of 'getting used to it ' No longer feel sick but still strange

        1 reply 0 retweets 0 likes
      3. Priscilla Haring‏ @ThePrisca 9 May 2017
        Replying to @ThePrisca @avantgame

        Am very prone to motion sickness and female (but N=1)

        0 replies 0 retweets 0 likes
      4. End of conversation
      1. Matthew Gill‏ @Cigaran 8 May 2017
        Replying to @avantgame

        Gotta be honest, this is the first I'm hearing of it. Looks like I've got some reading to do now. 😄

        0 replies 0 retweets 0 likes
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      1. Nina Martin‏ @MartinNinaK 8 May 2017
        Replying to @avantgame

        Ugh, this sounds bad. I get queasy during 3D movies.

        0 replies 0 retweets 0 likes
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      1. Brice Gilbert‏ @bricewgilbert 8 May 2017
        Replying to @avantgame

        From what i've seen the early VR evans despise sickness inducing concepts. Artificial movement (other than teleport) is a no no.

        0 replies 0 retweets 0 likes
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