And my team has had a working solution for a while now. But the biggest hurdle to fixing it is the industry's denial that it still exists.
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I feel genuinely confused as to whether this problem is real or not based on conflicting reports!!
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We see it in our lab. I don't have numbers on whether we see gender diff but definitely age and practice (game experience) effects.
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That's super interesting. Most of the women I know who've tried my Rift set up love it, and the guys are quick to bail...
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but... with that said I don't have horror games like in the test. It was mostly rollercoasters, video, flying sims and music stuff...
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I think that study should be updated with HTC Vive testing
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B TO THE FUCKING S
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I've heard travel sickness bracelets help ALOT, Some making it so people who experience motion sickness can play as long as they like..
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I can't even use VR due to simulation sickness (and a few other things), which I understand also effects women more frequently than men.
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