@BenKuchera I remember @avantgame had a GDC talk about aggression/losing not being unfun before HotS and Hearthstone were a thing.
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Replying to @TinyConstruct
@BenKuchera Basically included the reasons HS works--high randomness, limited communication between teams, etc.1 reply 0 retweets 1 like
Replying to @TinyConstruct
@TinyConstruct @BenKuchera yes exactly!
11:01 AM - 31 Jan 2015
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