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avantgame's profile
Jane McGonigal
Jane McGonigal
Jane McGonigal
Verified account
@avantgame

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Jane McGonigalVerified account

@avantgame

*The opposite of play isn't work. It's depression.* Get my latest NYT bestseller SUPERBETTER! (it's powered by the science of games.) http://amzn.to/1OmREc0 

San Francisco-ish
janemcgonigal.com
Joined January 2007

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    Jane McGonigal‏Verified account @avantgame 29 Dec 2013

    The most common email I get: "I want to make [amazing game] about [important issue] but I have zero experience." What should I advise?

    5:30 PM - 29 Dec 2013
    • 6 Likes
    • Cole Askar Telpekbayev Ashley Alicea 竹村 和莉 (Takemura Ori) mamatastic
    32 replies 0 retweets 6 likes
      1. Albert Säfström‏ @InterWill 29 Dec 2013
        Replying to @avantgame

        @avantgame an idea not acted upon is worth little. Start small, with pen and paper and go from there.

        0 replies 8 retweets 9 likes
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      1. New conversation
      2. Sara Thacher‏ @thacher 29 Dec 2013
        Replying to @avantgame

        @avantgame 1st step: Make the smallest playable version you can with your current skill set. If that means index cards and markers, do that.

        1 reply 7 retweets 20 likes
      3. 1 more reply
      1. Blue Appaloosa‏ @BlueAppaloosa 29 Dec 2013
        Replying to @avantgame

        @avantgame I like to point people towards low-barrier tools that might suit them: Scratch, Stencyl, Game Maker, Paper-based, whatever works.

        0 replies 2 retweets 7 likes
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      1. Ashley Alicea‏ @avashly 29 Dec 2013
        Replying to @avantgame

        @avantgame In similar situations, I've recc'd tutorials for easy dev tools, their local IGDA where they can ask questions, & @G4C games.

        0 replies 1 retweet 3 likes
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      2. Mita Williams‏ @copystar 29 Dec 2013
        Replying to @avantgame

        @avantgame Events like Global Game Jam might be a good way find others and provides a chance to *see* games being developed in utero ;)

        1 reply 2 retweets 0 likes
      3. Pat Holleman‏ @tgdfweb 29 Dec 2013
        Replying to @copystar

        @copystar @avantgame Global game jam: the transparent uterus of games.

        0 replies 0 retweets 2 likes
      4. End of conversation
      1. Savannah‏ @savvywithwords 31 Dec 2013
        Replying to @avantgame

        @avantgame If they don't care about $, a FB page to promote idea, see if designers bite? Else http://code.org  as start? Hpy New Year!

        0 replies 0 retweets 1 like
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      1. BrianEnigma‏ @BrianEnigma 30 Dec 2013
        Replying to @avantgame

        @avantgame If in Portland, point them to PIGsquad for tabletop/live, Code Scouts for digital? (CS is for women, but may still be of help.)

        0 replies 0 retweets 0 likes
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      1. David Gardner‏ @davidgsolutions 30 Dec 2013
        Replying to @avantgame

        @avantgame identify best medium (paper based, app, etc.), find someone w/ skills, or learn the skills through various online resources

        0 replies 0 retweets 0 likes
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      1. Mikael Sanfors‏ @mikaelsanfors 29 Dec 2013
        Replying to @avantgame

        @avantgame Point them to @ExtraCreditz. Lots of insight on (non technical) game development and game industry.

        0 replies 0 retweets 0 likes
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      1. Gregorio Benatti‏ @gregoriobenatti 29 Dec 2013
        Replying to @avantgame

        @avantgame study and make games... Start small and keep working!

        0 replies 0 retweets 0 likes
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      1. Kent Quirk‏ @kentquirk 29 Dec 2013
        Replying to @avantgame

        @avantgame it's like fine art. Find a tool you like, start creating, and expect the first efforts to suck.

        0 replies 0 retweets 0 likes
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      1. hans‏ @primaryHans 29 Dec 2013
        Replying to @avantgame

        @avantgame start making it anyway. Play games, too.

        0 replies 0 retweets 0 likes
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      1. Christopher D. Votey‏ @authorvotey 29 Dec 2013
        Replying to @avantgame

        @avantgame People want to make games, can make games. They don't need a special school, just the discipline to learn it. Work hard play hard

        0 replies 0 retweets 0 likes
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      1. Christopher D. Votey‏ @authorvotey 29 Dec 2013
        Replying to @avantgame

        @avantgame This is the 21st Century You don't have experience because you haven't given yourself the opportunity, use the 'net to get skills

        0 replies 0 retweets 0 likes
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      1. 竹村 和莉 (Takemura Ori)‏ @takemuraori 29 Dec 2013
        Replying to @avantgame

        @avantgame maybe to find a community, ask questions, learn basic tools to understand mechanics PuzzleScript, Perlenspiel, then basic coding

        0 replies 0 retweets 0 likes
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      1. Blue Appaloosa‏ @BlueAppaloosa 29 Dec 2013
        Replying to @avantgame

        @avantgame if I know anything about the person asking, I will choose one or two tools (so as not to overwhelm) that I think are best suited

        0 replies 0 retweets 0 likes
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      1.  🗻 ⛰ 🌋‏ @DIVANAVANA 29 Dec 2013
        Replying to @avantgame

        @avantgame give them some useful links to help them get their footing for what they're going for.

        0 replies 0 retweets 0 likes
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      1. Dr. Zalka Csenge Virág‏ @TarkabarkaHolgy 29 Dec 2013
        Replying to @avantgame

        @avantgame Find people who are equally passionate about the same issue. Bounce ideas. Make a game of bouncing ideas. :D

        0 replies 0 retweets 0 likes
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