@dingstweets @ibogost well that's kind of good right? It are we mad that the few people who actually DO gamification won't call it that? :)
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@avantgame nearly 100% of commercial games are designed explicitly to maximize engagement, virality and revenue. They fail 80% of the time. -
@gzicherm I'm going to put a pause on this conversation for both our sakes because I think it has stopped being productive :) -
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@avantgame@gzicherm tiff is dispiriting/distracting to we using behavioral science, games, and, yes, gamification, to improve the world -
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@yoavlurie@gzicherm it's a disservice to call it a "tiff". There are fundamental disagreements about goals, methods. That's okay. -
@avantgame@gzicherm yes, but, "tiff" is much easier to fit into a 140 character tweet than "fundamental disagreement." Pardon my brevity. -
@yoavlurie@gzicherm ha ha lol true :)
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@avantgame#gamification takes ideas from Games, Behavioral Econ and Loyalty because any one discipline alone is more likely to fail. - 1 more reply
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