@avantgame And the other 19% will fail because? ;)
-
-
- End of conversation
New conversation -
-
-
@avantgame Friends don't let friends design gamification implementations, unless they're actually game designers, or serious about learning.Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@avantgame This is the danger in good ideas becoming fads - they lose their momentum because they're weighed down by half-buy-ins. - 1 more reply
New conversation -
-
-
@avantgame It takes a lot of false tries to become a good game designer. :) - 1 more reply
New conversation -
-
-
@avantgame I can't agree with this statement strong enough. Custom designed games appeal to participants. There must be value & usefulnessThanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
HULK HEARS LOTS OF GAME DESIGNERS WHINE / BASH GAMIFICATION, BUT NEVER HEARS THEM BASH BAD DESIGNERS.... INTERESTING READ
@avantgameThanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@avantgame Couldn't agree more. I'm so disappointed with what's being done in the name of gamificationThanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@avantgame good news for those in gamification, as new failure inventions will arise = previous way to success.Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@avantgame I actually think 20% success is pretty good given the amount of snake oil that is sold on#Gamification conferencesThanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@avantgame I wonder if it has to do with people knowing a lot about gamification but nothing about gaming!Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.