I think this is a big conceptual/community divide in @G4C games "about" stuff vs games "to do" stuff, change mind vs change behavior/outcome
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Replying to @avantgame
@avantgame Yes, but I think it's dangerous when feeling happier/more content is a measure for mainstream@g4c merit.#bravenew#somasucks2 replies 0 retweets 0 likes -
Replying to @b_cavello
@b_cavello@G4C this isn't a "content" game but it's not about "happier" it's about impact on pain eg http://nbcnews.to/TGPMOt via@avantgame3 replies 0 retweets 0 likes -
Replying to @avantgame
@avantgame@b_cavello@G4C if you want people to take action and change behavior, there is a thesis / theory involved, beyond game design4 replies 0 retweets 0 likes -
Replying to @aburak
@aburak@b_cavello@G4C I want to see that Kotaku article incorporate SnowWorld into its hypothesis/framing!2 replies 0 retweets 1 like -
Replying to @avantgame
@avantgame@g4c perhaps theory is a big word - but do games like SF0 or FtF or SnowWorld benefit from content / domain expertise?3 replies 0 retweets 0 likes
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