Videogame "addiction" is compensatory, escapist behavior stemming from untreated depression or anxiety. You can't treat this by focusing on games. You treat this by targeting the real underlying problem, which by the way --https://twitter.com/NYTHealth/status/1009271663442227200 …
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I'm sure very well intended, but the move is premature. From what I understand there are usually underlying anxiety related disorders associated with problematic play - would make sense for clinicians to treat those until researchers get closer to consensus.
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