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Auden Jin
@audenjin
I created Find Love or Die Trying. I'm currently working on the next game in the FLODT series and Project TMBI. Discord: discord.gg/Jm9KAx66hb
jinauden@gmail.comaudenjin.comJoined January 2020

Auden Jin’s Tweets

Why be stupid when you can be stupid x 5 I'm late on this, but thought I'd make a quick sketch for the Brothers Five's birthday today 🎉
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I've been thinking about how to create longer form content and updates - blogs, streams, videos, etc. I'm finding just using Twitter a bit limiting. What do you guys think? I'd love to know what you guys are interested in!
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FIND LOVE OR DIE TRYING WILL CONTINUE! 🎉 That said, the scope of the story I want to tell and world is huge! I'm figuring out how best to approach it to avoid compromising on story. I'm thinking between a webnovel, webcomic, and of course, as a VN! What are your thoughts?
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It's been exactly one year since I released Find Love or Die Trying!! I couldn't be more grateful to all of you who helped turn this from a passion project into something genuinely life-changing for me. Thank you so much!! And I've got more news on what's to come today 👀
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It's almost been one year since Find Love or Die Trying was first released! I was thinking of sharing more details of what I'd planned next for FLODT if it got popular enough, would you be interested in hearing some of the details 👀
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Thank you so much to all you incredibly talented voice actors for auditioning for Runaway and Exile! I'll be reaching out to the selected actors today. This has been an unforgettable experience, and I'm most definitely saving your names in a shortlist for future projects!
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I've been made aware that I have requested an unusually high number of lines, apologies for this. If you are short on time, the first lines are the most important, for both Runaway and Exile.
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Hey voice actors! I'll be holding an audition soon for the two lead characters in my next game. Full disclosure, I haven't casted before, so please have some patience as I figure this out. I'll post the details shortly, stay tuned! :)
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The first draft of the script for my next game is done!!! I hope you all enjoy experiencing it when the finished game is ready.
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My first game, Find Love or Die Trying, was a love letter to the one I thought I would grow old with. My second game is a farewell letter to the wonderful times we had together, and the beautiful sadness that followed it. I'll put my whole heart into this work.
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I've been disheartened by just how many people who reached out to me using art they stole from someone else. People put their blood, sweat, and tears into that art... Maybe I'll try another way to find collaborators. Any suggestions?
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I'm looking for an art director/artist to partner with for building a game studio together! Ideally they're skilled in stylized 3D character modelling and concept art. If you're interested, please reach out! Bonus if you're in Toronto, but not necessary. Please RT!
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Find Love or Die Trying is now playable in Korean!! I can't believe how far across the world my game has gone now. Thank you so much everybody! 한글 번역을 해준 항상졸려요님 정말로 감사합니다 한국의 많은 팬들에게 이 게임을 알려주신 스트리머 연두는 말안드뤄님 정말 감사합니다!!
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The first piece of character concept art is done for my next project, and the first OSTs are on their way! It's an exciting time. I can't wait for you guys to see what's to come!
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I have finished selecting the composers for the next game! Thank you so much to everyone for reaching out and helping with this process. There are too many to message everybody individually, but please know you all have my gratitude, awe, and awwww man this was so difficult
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Thank you so much to every composer who's reached out, and for everyone helping spread the word! I am listening to all your works now. This will be difficult, as you're all so talented. Whether or not we work together, just know I've been impressed by each and every one of you.
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I am looking for a composer to create a few tracks for my second game's demo, and potentially the full game. If you are someone or know someone who can create OST with To The Moon / Nier Automata vibes, please reach out to me / spread the word! This will be paid, of course.
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I'm working hard on the demo of my next game! Can't wait to show you all. Are you guys interested in updates, or would you rather wait till the demo is ready?
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Since Find Love or Die Trying, I've struggled to figure out what my next game would be. Out of a fear of failure, I lost sight of the story I yearned to tell, and found myself writing what was "safe". But I won't let fear stop me anymore. After all... you deserve my best!
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If you’ve made it this far - thank you, from the bottom of my heart, for making all this possible. I hope you’ll continue to support me in the adventures to come, and share my excitement for what comes next! None of this would have been possible without you. (9/9)
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I’m hoping to connect with other folks working on games, whether they may be potential future collaborators, business partners, or otherwise, to realize this vision! Perhaps we can learn from and help each other. Please feel free to send me a DM if you'd like to chat! (8/9)
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You may say this is quite the risk, and you’d be correct! But I truly do believe the best games are created when you take chances on something new - and I want to strive for that, with the hopes that I can give you all unforgettable experiences. (7/9)
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What this RPG will be and how big the team will be is TBD. What I can say for sure though is that it will be a project much larger than what one person can do alone, and that it will not be a visual novel. (6/9)
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With all this in mind, I’m pausing development of Heavensent Hearts for now. Instead, I’ll focus on assembling this team, and on building a vision and demo for the team’s first game. My aim is to make it an unforgettable RPG - the first of many for this team! (5/9)
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I believe the greatest games that fill you with a sense of wonder are team efforts. To create games like that, I want to find and work alongside ambitious, talented, and passionate collaborators that feel the same way I do! (4/9)
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I want players to experience the complete and uncompromised vision of each game I create, unrestrained by the limitations of a single dev. I want to create games that fill you with wonder, not just the games one person can make alone. (3/9)
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Though I've enjoyed working on my second game for the past 3 months, I’ve been repeatedly having to descope my ideas due to being a solo dev. Not enough time, not enough hands on deck, etc. As a solo dev, this is to be expected - but I’m not satisfied with this. (2/9)
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I’ve got big plans for following the success of my first game, and it's only possible thanks to you guys. Thank you so much! TLDR: I’m creating a game studio that aims to make bigger and better games than I ever could do alone, and reimagining my second game. Thread (1/9)
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