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Yuwen Wu proslijedio/la je Tweet
A new version of the unofficial Ray Tracing Gems PDF is up, with little, useful fixes Chapters 3, 25, and 27. http://raytracinggems.com - me, I'm happy there hasn't been much more errata than what's there after a year:https://github.com/Apress/ray-tracing-gems/blob/master/errata.md …
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Wrote a post about normal reconstruction, described a method based on
@_Humus_ 's SDAA idea, which is more costly but also more accurate than@turanszkij 's method.@jendrikillnerhttps://atyuwen.github.io/posts/normal-reconstruction/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Yuwen Wu proslijedio/la je Tweet
Red-Green human visual receptors are really close to each other! Why?https://getpocket.com/explore/item/the-red-and-green-specialists-why-human-colour-vision-is-so-odd …
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Yuwen Wu proslijedio/la je Tweet
I often get asked in DMs about how GPUs work. There is a lot of information on GPU architectures on the web, one can start with these (thread) https://simonschreibt.de/gat/renderhell/ http://fragmentbuffer.com/gpu-performance-for-game-artists/ … https://developer.nvidia.com/content/life-triangle-nvidias-logical-pipeline … https://gpuopen.com/presentations/2019/nordic-game-2019-triangles-are-precious.pdf …
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Happy 2020! In the new decade I decide to write blogs again, and here is the first article: Draw Anti-aliased Lines with Geometry Shader.
@jendrikillnerhttps://atyuwen.github.io/posts/antialiased-line/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Yuwen Wu proslijedio/la je Tweet
1. I was offered my current job at the very start of 2010. Sometimes people ask me how to get a job in tech and honestly, no clue. This is how I got mine. ¯\_(ツ)_/¯pic.twitter.com/ogZFXgmv0x
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Yuwen Wu proslijedio/la je Tweet
Terminology (Ab)used in 3D Vector Algebras I really don't know where all the confusion comes from. Seems crystal clear!
pic.twitter.com/c2vqS8v2Wn
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Yuwen Wu proslijedio/la je Tweet
Super comprehensive collection of <Light Transport> papers (by tech and by year), from the Kajiya eq to latest differential approaches, passing by RRT and MC theories | Feel free to add other papers | Please retweet if you think it may be useful to others https://tinyurl.com/tpvsp84 pic.twitter.com/kJlU8b9Hgs
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Yuwen Wu proslijedio/la je Tweet
Reverse Engineering x86 [AMD K10] Processor Microcode https://www.usenix.org/system/files/conference/usenixsecurity17/sec17-koppe.pdf …
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Yuwen Wu proslijedio/la je Tweet
On x86, the general purpose and SIMD registers get most of the press, product placement opportunities and essentially all of the hot after party invites. Let's shine a low level uarch light (what?) on their newly arrived sibling: the mask (k) registers.https://travisdowns.github.io/blog/2019/12/05/kreg-facts.html …
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Yuwen Wu proslijedio/la je Tweet
Find of the day: this code. That's the entirety of it. (I'm sure it did something at some point, but now it's just wat)pic.twitter.com/bWWHQZ1CJB
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Yuwen Wu proslijedio/la je Tweet
I wrote a short blog post about RGB/XYZ color conversion matrix accuracy. The numbers in FGED2 differ a little bit from those published in other books. http://terathon.com/blog/rgb-xyz-conversion-matrix-accuracy/ …
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Yuwen Wu proslijedio/la je Tweet
Neat shadertoy-like webgl framework for prototyping raytracing algorithms. Good range of tutorials to get you started as well. https://rayground.com/ pic.twitter.com/iLgcZgEn7h
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Yuwen Wu proslijedio/la je Tweet
Clang format might reduce the performance of your mission-critical toupper() loop by 4x. Act now before it's too late.https://travisdowns.github.io/blog/2019/11/19/toupper.html …
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Yuwen Wu proslijedio/la je Tweet
The Definitive Extended Edition Director's Cut of my talk for
@handmade_seattl about the Larrabee/AVX512 instruction set is now up - top item at my talks page: http://tomforsyth1000.github.io/papers/papers.html …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Yuwen Wu proslijedio/la je Tweet
Cross-platform ray tracing on Windows DXR / RTX, Linux RTX and macOS / iOS Metal ... implemented a path tracer.https://twitter.com/TheForge_FX/status/1195117692354564096 …
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Yuwen Wu proslijedio/la je Tweet
Hey! I made some impossible geometry! Not only is the interior different for each face... but there's also 5 of them!? Stencil shaders are cool.

(see thread for a mini-breakdown)
#unity3D#madewithunity#shaderspic.twitter.com/b0hKsDF5iIPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Yuwen Wu proslijedio/la je Tweet
Playing with UMAP (dimensionality reduction) on 3D meshes: https://pair-code.github.io/understanding-umap/ …pic.twitter.com/PWRQkPYxqo
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Yuwen Wu proslijedio/la je Tweet
Lovely indirect lighting method
@reduzio,@godotengine (Vulkan branch)! I think that a good SSAO on top would give a very convincing result.pic.twitter.com/8uEQ0GUPCbHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Yuwen Wu proslijedio/la je Tweet
Must read when optimizing for Turing and Volta GPUs: https://arxiv.org/pdf/1903.07486.pdf … https://arxiv.org/pdf/1804.06826.pdf …
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