#Wukong  - A Tale Of Games

@ataleofgames

Videogame Company 🎮 Composed by , , and . Currently developing Wukong🐒. Contact: ataleofgame@gmail.com

Joined November 2018

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  3. Reportatge 🎥 | Els VIDEOJOCS CATALANS al NiceOne Barcelona 2019 🤩🕹️ via

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  4. 17 Aug 2020

    25. Wukong () 26. A tale of Paper () 27. Insomnis () 28. ENTI-UB () - Dreamball () - Mail Mole () Ja hi són tots! Només us queda seguir-los 👀

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  5. Sábado noche. Quienes conocéis al Rey Mono sabréis que es uno de los reyes de este momento pero ¡cuidado como haya algo que a él no le guste! Que la lía parda... Si no, mirad el humor que se gasta en , de . y que Wu no se enfade con vosotros.

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  6. 9 Jul 2020
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  7. 9 Jul 2020

    Que ganazas tengo de esto que han hecho mis amigos.

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  8. 4 Jul 2020

    Ohhhh, another game based on Monkey (Journey to the West) Can't wait to play it!

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  9. El buen plataformeo noventero. Si recuerda a eso es que vas por buen camino.

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  10. 7 Jul 2020

    No os perdáis de , un juego que tiene una pinta espectacular. Nos ha recordado a los grandes plataformas de los 90s como Crash Bandicoot, Hercules, Tarzan.. una mezcla perfecta de saltos, puzles, acción y humor.

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  11. 23 May 2020

    Ohhh yaaaaas! La experiencia de componer para este juego es inigualable!

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  12. This is from , a 3D action-platformer where you can use your staff to attack, break things or even to jump on it!

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  13. Evento de Presentación PlayStation Talents 2020 | PlayStation España via

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  14. 19 May 2020

    I wanted to recreate the dotted near plane clipping shown by from using Unity's shadergraph. turned out really well. Thanks Kevin for showing the breakdown!

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  15. Another tweet about the development of Wukong from ! In this one I'll explain the process to bake sky environments from models like the mountains in the picture inside Unreal and render it as a skybox.

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  16. More tweets about the development of Wukong from ! This one about how we masked meshes that get "too near". The idea is to mask certain objects with "dots" made within screen space and the distance from the camera.

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  17. As we are closing the final stages of the game Wukong from , I'll start uploading some tools, shaders and models Here's one of the main tools used during the development, a path generator that takes a curve as input and generate a mesh 1/2

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  18. Manage to make foam work with distance fields instead of depth based for the water shader of the upcoming game Wukong from 🐒

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  19. 31 Mar 2020
    Replying to

    Hi Jupiter, thanks for doing this! Wukong from is a mix of Crash Bandicoot and Super Mario 3D World. Use the staff to surpass platforming challenges and defeat foes!

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  20. 17 Mar 2020

    📣 Live on ! 📣 For three years we've worked incesantly on this. Help us bring it to life and let's cross together the finish line 💪 Get your Melbits Pod now on Kickstarter! 👉

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