People randomly following me through my occasional gaming tweets had better take a look at my pinned tweet first, lest they be surprised. (tl;dr: I play a lot of combat games, I'm vehemently against unregulated firearm ownership. And certainly against fascism.)
PS: I also don't enjoy PvP games, which generally engender more competitive toxicity. There's ribbing, and bragging, and trolling in coop games too, but usually of lower toxicity/intensity (though there's plenty of entitled nagging :p).
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Yea, a lot of my classmates are writing linguistics papers on gendered language in games, but there isn’t much out there that studies gamers in the same way book history studies readers, which would be quite revealing, I think.
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Only academic gamers (soc/anthro etc.) can really research this, in vivo. Can’t parachute it, or even rely on assumptions older than the last dev cycle. I’d be glad to help w empirical feedback.
End of conversation
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