#PhantomDoctine first impressions: I’m totally sold on the fiction, presentation & investigation mechanics, though the tactical layer needs some work (enemies can & will shoot you from downtown, behind full cover. Devs promised fixes soon.)https://youtu.be/_kFfXMXiYKk
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Also, what I've listened to of the
#PhantomDoctrine soundtrack is really good, harking back to spy movie touchstones & complementing the overall ambience, esp. the infiltration tracks https://www.youtube.com/watch?v=7IzOKurA-ls … and you know how I love games with competent atmospheric soundtracks.1 reply 0 retweets 1 likeShow this thread -
#PhantomDoctrine looks certain to tide me over at least until Mission Impossible: Fallout releases over here, and I can see myself putting XCOM-levels of time into it if I can find the sweet spot of mission challenge and effectiveness I get out of actual XCOM.1 reply 0 retweets 1 likeShow this thread -
But for now, there's no way to finish missions w.o casualties, as no agent starts w sidearm training (which would allow them to use suppressors), leading to bloodbaths in choke points on the way to exfil (enemies constantly reinforce after an alert has sounded).
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Ok, this explains a lot on how enemies in #PhantomDoctrine can shoot from downtown, seemingly through multiple walls http://www.creativeforge.pl/cfg-blog/2018/8/17/the-phantom-wallhack … still too aggressive in terms of view distance, at least, let alone accuracy of all random mooks.
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