redid our overworld gameplay to accommodate for #dorothy, 8-directional animations, and 60fps. #fara #gamedev #gamemakerpic.twitter.com/ngJd0XszU6
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nah, draw the walls to a surface, draw silhouette over the top w/ blend mode that only draws when src alpha > 0.
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do you experience any slowdown when using a surface that big? I try not to use any bigger than 100x100
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