@askiisoft yyyeahhh, my game uses like, a few gigs of memory when it's been running for a while?
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Replying to @DreamsBell
@DreamsBell oh wow, that doesn't sound right! Texture page optimization is really just for increasing fps - https://www.yoyogames.com/blog/231 reply 0 retweets 0 likes -
Replying to @askiisoft
@askiisoft ahh, my game always runs at the fps I specified at least1 reply 0 retweets 0 likes -
Replying to @DreamsBell
@DreamsBell Do you use a lot of persistent objects or rooms?1 reply 0 retweets 1 like -
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Replying to @DreamsBell
@DreamsBell that might be your issue! And you never use ds_list, ds_grid, surface_create or anything like that?1 reply 0 retweets 0 likes -
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Replying to @DreamsBell
@DreamsBell Do you ever use sprite_create or anything that creates resources in realtime?1 reply 0 retweets 0 likes -
Replying to @askiisoft
@askiisoft I don't. I barely use any of that sort of thing (I wasnt aware any coding called "sprite_create" was a thing)1 reply 0 retweets 0 likes -
Replying to @DreamsBell
@DreamsBell Well it's kind of hard to tell where the leaks are coming from without looking at the source, but I'll try a demo when I get the1 reply 0 retweets 1 like
@DreamsBell chance and see if I can pinpoint what's causing your memory to blow up!
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Replying to @askiisoft
@askiisoft heyy good luck, it seems to just happen over time from what I've observed in my task manager as I play through the game1 reply 0 retweets 0 likes -
Replying to @DreamsBell
@DreamsBell@askiisoft this must have to do with the fact that you don't destroy unused objects0 replies 0 retweets 1 like
End of conversation
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