How important are rebindable controls for a game like Katana ZERO?
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Well I know what I'm adding this weekend. Any other game options that should be considered crucial that I might have missed? I want to add things like colorblind mode but I'm not sure if I'll have time.
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Replying to @askiisoft
Have a look at this too: https://www.youtube.com/watch?v=PJoax1Z1x4Y …
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Replying to @Nosgoroth
Thanks for the links! The game doesn't rely on audio cues at all (I always build things on mute to make sure everything's visually clear), but I'm going to see if I can add larger text modes without breaking the visuals.
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Replying to @askiisoft @Nosgoroth
A story/easy mode is an interesting idea as well. I'll try a few things out and see if I can find a balance where it doesn't ruin the satisfaction of the combat.
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Replying to @askiisoft
Great! Regarding an easy mode, this video from Mark Brown on Celeste's assist mode -- note the naming -- sounds extremely on subject: https://www.youtube.com/watch?v=NInNVEHj_G4 …
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That was very informative. Definitely gave me a few ideas on how to best approach this - thanks!
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Replying to @askiisoft
Credit goes to Mark (
@britishgaming) for being awesome!0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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