How important are rebindable controls for a game like Katana ZERO?
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A story/easy mode is an interesting idea as well. I'll try a few things out and see if I can find a balance where it doesn't ruin the satisfaction of the combat.
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Great! Regarding an easy mode, this video from Mark Brown on Celeste's assist mode -- note the naming -- sounds extremely on subject: https://www.youtube.com/watch?v=NInNVEHj_G4 …
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