How important are rebindable controls for a game like Katana ZERO?
That's a good point. It's also not difficult to add, but I'm worried that some rebindings might break the game so I'd have to do additional testing. I'll see what I can do.
-
-
I would suggest preventing arrows and enter and ESC to be bindable to "wrong" keys and preserve their functionality all the time.
-
This Tweet is unavailable.
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.