> at least partly inspired by "spending a Force point"
-
-
One popular house rule that likely didn't influence canon but became common during the 2000s in Star Wars tabletop games >
1 reply 1 retweet 1 like -
> and fits with the dramatic themes of the series and how stuff just appears to work, was taken from adapting the Whedonverse RPGs
1 reply 1 retweet 0 likes -
In those, at character creation you could either put a lot of points into skills (usually supernatural) or you could get a lot of Action Pts
1 reply 1 retweet 0 likes -
When converted to Star Wars, this meant that extremely powerful Force users have less to fall back on when their skills aren't working
1 reply 1 retweet 0 likes -
And this would also apply to, say, a super powered assassin droid or something.
1 reply 1 retweet 0 likes -
Luke Skywalker was a Jedi so his power with the Force went into training and raw skill.
1 reply 1 retweet 0 likes -
But Finn and Han would have lower skill levels by a lot, in addition to no Force abilities, but LOTS of Force power
1 reply 1 retweet 0 likes -
This means they "get lucky". Chirrut would be an example of a powergamer making a 1337 OP character in such a system
1 reply 1 retweet 1 like -
"you took all these drawbacks and you didn't even give yourself a powerful ability to make up for it" "Yes but I have 9000 Force Points"
2 replies 1 retweet 0 likes
Well it's a demonstration of the limitations of that trick bc Action Points are a finite resource
-
-
Replying to @arthur_affect @BootlegGirl and
He uses all his remaining APs in one scene to slowly walk across the room and make like 15 easy shots Miss
1 reply 1 retweet 1 like -
Replying to @arthur_affect @BootlegGirl and
Then he dies instantly when he runs out
2 replies 1 retweet 2 likes - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.