games which are appealing on the surface tend to suffer from delayed critical backlash as more involved critics take the time to dissect
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Replying to @tegiminis
the flipside is that bioshock 2 was not a surface level game, so it was reviewed poorly (well, compared to 1/inf) on release
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Replying to @tegiminis
but once the detail beyond the surface began to show itself, its reputation began to shift, and now critics tend to regard it highly
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Replying to @tegiminis
this is something i want to call "twist syndrome": games which rely on gimmicky twists tend to have great initial receptions
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Replying to @tegiminis
but they end up suffering critically in the long term, because twists are no way to design a good narrative
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Replying to @tegiminis
once you are aware of the twists in bioshock 1/inf, the games are done. congratulations, there's nothing else to discuss
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Replying to @tegiminis
bioshock 2 has no twist (Minerva's Den aside). it is a gradual exploration of the world of rapture and a slow build up to the final fight
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Replying to @tegiminis
The best kind. But there is a nice presentation of a twist, where replaying elucidates previous events. That's fun.
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Replying to @konjak @tegiminis
Bioshock Infinite is totally the opposite of this. Replay shows just how much of the twist was an ass pull
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Replying to @arthur_affect @tegiminis
i sure as hell wouldn't claim Infinite did this
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"it's totally obvious these two guys are the same guy once you accept they look and sound and act totally different"
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