so to explain some of the discrepancies behind bioshock infinite's reception now, compared to back in the day
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Replying to @tegiminis
i think that one of the biggest problems with bioshock 1 and infinite is they are very surface-level games
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Replying to @tegiminis
games which are appealing on the surface tend to suffer from delayed critical backlash as more involved critics take the time to dissect
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Replying to @tegiminis
the flipside is that bioshock 2 was not a surface level game, so it was reviewed poorly (well, compared to 1/inf) on release
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Replying to @tegiminis
but once the detail beyond the surface began to show itself, its reputation began to shift, and now critics tend to regard it highly
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Replying to @tegiminis
this is something i want to call "twist syndrome": games which rely on gimmicky twists tend to have great initial receptions
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Replying to @tegiminis
but they end up suffering critically in the long term, because twists are no way to design a good narrative
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Replying to @tegiminis
once you are aware of the twists in bioshock 1/inf, the games are done. congratulations, there's nothing else to discuss
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Replying to @tegiminis
bioshock 2 has no twist (Minerva's Den aside). it is a gradual exploration of the world of rapture and a slow build up to the final fight
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they actually deleted a planned twist from Bioshock 2 (revelation that Delta literally is Eleanor's biological father)
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