the number of disciplines you should be at least cursorily familiar with in order to be a good game critic is staggering, honestly
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Replying to @tegiminis
systems theory, economics, sociology, psychology, art history, philosophy, visual arts, writing, architecture, computer science, engineering
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Replying to @tegiminis
all of these fields give you new and interesting perspectives not just on games, but on every aspect of your daily life
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Replying to @tegiminis
so! don't be afraid to learn, and definitely don't be afraid to approach a piece with an angle based on a discipline you know very well!
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Replying to @tegiminis
i would love to see an architect's criticism of various first person shooters, for example
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Replying to @tegiminis
@tegiminis talking to architects while doing level design is a good way to find out you don't know dick about buildings haha1 reply 0 retweets 5 likes
@TheQuinnspiracy @tegiminis Hidden room only accessible by air duct, filled w crates that are all wider than the air duct
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