So I'm going to come out and say it: the only Star Wars work that handled the Jedi in a way that wasn't naive was KotOR2.
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@arthur_affect Correct, and you can argue that's an expressive mechanic about the impossibility of Kreia's morality or narrative incoherenceThanks. Twitter will use this to make your timeline better. UndoUndo
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@arthur_affect Hey, I never said the game was perfect. :PThanks. Twitter will use this to make your timeline better. UndoUndo
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@Quinnae_Moon In order to actually win the game your character has to do what Kreia tells her not to, which is care enough to commit -
@arthur_affect@Quinnae_Moon I don't think it was about caring so much as it was about simplistic Jedi teachings, reflexive "good" deeds.
End of conversation
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