@arthur_affect @BootlegGirl @ingdamnit You engage with it. You don't downplay it or reduce the victims to one-dimensional monsters....
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Replying to @loudpenitent
@arthur_affect@BootlegGirl@ingdamnit the Vox can still be foes, even! It's the way they completely embody rich white person fear w/out...1 reply 0 retweets 0 likes -
Replying to @loudpenitent
@arthur_affect@BootlegGirl@ingdamnit any real humanity. They're portrayed as the very rapist, murderers & thieves the Founders claimed...2 replies 0 retweets 0 likes -
Replying to @loudpenitent
@arthur_affect@BootlegGirl@ingdamnit and that is a BAD place to go. Heck, I actually think you kill more Vox than Founders.4 replies 0 retweets 0 likes -
Replying to @loudpenitent
@loudpenitent@BootlegGirl@ingdamnit It's kinda deep but also, honestly, kinda not2 replies 0 retweets 0 likes -
Replying to @arthur_affect
@arthur_affect@loudpenitent@BootlegGirl@ingdamnit like, fundamentally it's still "Surprise! The downtrodden really are terrible!"1 reply 0 retweets 0 likes -
Replying to @loudpenitent
@arthur_affect@BootlegGirl@ingdamnit games don't seem good at sudden swerves like that bc the players naturally feel empathy for lead...1 reply 0 retweets 0 likes -
Replying to @loudpenitent
@arthur_affect@BootlegGirl@ingdamnit like in SOTL, revelation that Walker is insane didn't make him the villain, it made us sympathize...1 reply 0 retweets 0 likes -
Replying to @loudpenitent
@arthur_affect@BootlegGirl@ingdamnit bs we'd been in his shoes and understood where he was coming from. Game structure builds sympathy, so1 reply 0 retweets 0 likes -
Replying to @loudpenitent
@arthur_affect@BootlegGirl@ingdamnit it's difficult to use the protagonist's actions to get us to condemn/dislike them., even if wrong.4 replies 0 retweets 0 likes
@loudpenitent @BootlegGirl @ingdamnit And then mentally rationalize it as being the "right" thing to do within the story
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