@arthur_affect Great short story about that - "Navigators", Mike Meginnis
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@MercuryMN I think that's it
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@arthur_affect esp. if it's a metroidvania such that more and more sections of the map become locked off to you as you "progress" -
@arthur_affect i think when i tried to design a game like this the idea i came up with is that the "final boss" is your double/shadow self - Show replies
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@StephenBendelow
@arthur_affect He doesn't have to try hard to do thatThanks. Twitter will use this to make your timeline better. UndoUndo
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@arthur_affect Yahtzee wrote a column about that idea a while back. - Show replies
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@StephenBendelow
@arthur_affect Ok, I'd have done it if you asked nicely too.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@arthur_affect Can you at least attempt to make what you say not sound so stupid before you say it. Also how do you propose that be done?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@arthur_affect It could offer a great narrative for those who have seen a lot of conflict trying to adapt to regular life. -
@qh_murphy@arthur_affect so PTSD the game right?
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