Deep thought attempt: The correlation btwn OSR in tabletop & regressive politics is based on a deep resistance to the idea System Matters
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Replying to @arthur_affect
@arthur_affect oddly in game *design* a sorta-indifference to social issues is identified *with* caring most intensely about systems1 reply 0 retweets 3 likes -
Replying to @mcclure111
@arthur_affect systems, "rational" and "logical" are contrasted with emotional/personal "empathy" artworks, seen as less CSy/"intelligent"1 reply 0 retweets 3 likes -
Replying to @mcclure111
@arthur_affect "emotions" in this model of course seem to somehow take on an implication of a thing only held by minoritized ppl1 reply 0 retweets 2 likes -
Replying to @mcclure111
@mcclure111@arthur_affect Not too dissimilar to RPGs, I think: "System Matters" ppl made a lot of short, simple, but different games.1 reply 0 retweets 0 likes -
Replying to @SaddestRobots
@mcclure111@arthur_affect "System Matters" => "So what is all this cruft doing in a game that's not ABOUT that stuff, emotionally?"1 reply 0 retweets 1 like -
Replying to @SaddestRobots
@SaddestRobots@mcclure111 System Doesn't Matter is what gets you FPSes abt the horror of war that give cheevos for grinding dif weapons2 replies 1 retweet 2 likes -
Replying to @arthur_affect
@arthur_affect did you see Austin Walker's piece on Hardline, incidentally?1 reply 1 retweet 0 likes -
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Replying to @arthur_affect
@arthur_affect http://www.pastemagazine.com/articles/2015/03/battlefield-hardline-reviewcop-out.html … there's a lot in here but i'm thinking about what the "rewards" for nonviolent takedowns get you1 reply 2 retweets 1 like
@mcclure111 That's pretty sweet crit there
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