I played Portal for the first time ever last night and I was kind of surprised it really is as good as everyone says it is
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The lack of a time limit (and often, lack of a death condition) on early puzzles was genius. That first game let me put a controller in my dad’s hands and the game taught him not just how to play itself, but how to play *videogames*. Including how to use the controller.
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Yeah they made a game design decision very early on to limit the "danger" factor of this game because it could quickly become un-fun otherwise Falling damage just can't be a thing if you want the game to be fun, hence Chell's magic heel-springs
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