Eh. It uses Newtonian physics and is pretty dedicated to not being Aggressively Wrong and at least finding ways to be Interestingly Wrong Like, the fact that they explain G-forces not killing people and Trek and Wars never get into it at all makes a difference
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Replying to @BootlegGirl @mssilverstein and
"Inertial dampeners" are one of the single most impossible things in Star Trek -- the most basic foundation of general relativity is inertia is a fundamental property of matter that cannot be "dampened" -- but they get a one-line mention so the story can just move forward
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Replying to @arthur_affect @BootlegGirl and
Can move forward without taking several weeks or months to accelerate and decelerate while moving at impulse to protect their crew and equipment from dangerous G-forces
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Replying to @arthur_affect @BootlegGirl and
i'm not even sure why they need to mention them at all they could just say that a special property of warp is that the people subjectively don't feel like they're moving, it's already made up!
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Replying to @Cybren @arthur_affect and
Because they obsessivelyexplain everything. Somewhere in the inner workings of the transporter is a Heisenberg Compensator that deals with the problem that the uncertainty principle would make the transporter impossible. No joke.
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Replying to @fightuntil @Cybren and
I've seen people propose trying to fix Star Trek's problems with plausibility by trying to pin them down to One Weird Thing instead of having all kinds of impossible tech Like, *just* give them warp drive, and have the principle of warp drive also drive the transporter
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Replying to @arthur_affect @fightuntil and
You have the ability to magically make wormholes, sometimes they're big ship-sized wormholes you can drive through, sometimes they're little person-sized ones you can sneak people through Everything else is mundane realistic tech
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Replying to @arthur_affect @fightuntil and
I mean this was the mass effect element zero approach.
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Replying to @Cybren @arthur_affect and
But then mass effect both also had actual psychic stuff and in at least one place just used biotics in the plot as a stand in for like general telepathy
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Replying to @Cybren @fightuntil and
Element Zero is clearly just Space Opera Juice, its presence enables all forms of cool space opera shit and its absence makes you a realistic hard SF setting Once you accept that you'll be free
2 replies 1 retweet 8 likes
It's like Vernor Vinge's Zones of Thought setting, where this was explicitly the whole point (escaping the Slow Zone not only makes FTL possible but psychic powers and magic raygun tech and God knows what else)
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Replying to @arthur_affect @Cybren and
See also ZPMs in Stargate, especially Atlantis. Magically, effectively limitless draw power sources are keys to it all. Having to have a Dyson spheres in each system to power your gates would be pricey!
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Replying to @travestynv @arthur_affect and
Of course then we'd need some losses full power transmission mechanism that would fry anything in it's path. No fun if you have to make an intrasystem trip of weeks/months/years to get to a gate tethered to the Dyson Sphere. It would have to be in a Lagrange orbit though.
1 reply 0 retweets 0 likes - Show replies
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