I would advise as a DM that you don't nerf the player, you just find ways to challenge it giving them moments to shine and moments that certain abilities like superspeed mean nothing.
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I mean the Wally West Flash is objectively godlike compared to QuickSilver.
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One time I was trying to run a HERO system game (in which speed is VERY much king) and a friend came up with a GREAT concept for a speedster/duplicator and I had to explain that I LOVED the idea but that it would absolutely break the game.
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