Okay so first off all, "elegance" and "simplicity" being a good thing and "arbitrary" rules being a bad thing is really a personal aesthetic preference, nothing more But chess is EXTREMELY arbitrary and not at all elegant Go fans talk shit about chess for this constantlyhttps://twitter.com/safeforspamnow/status/1360094897630543872 …
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Replying to @arthur_affect
Don't most chess players have favoured strategies? Wouldn't that mean that games will be the same all the time? In fact doesn't the ability to predict your opponents moves rely on that fact? Beyond that strategies like fool's mate exist, which requires the same four moves.
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Replying to @TrueMetis
The primary reason for pro chess players like Bobby Fischer to propose serious new chess variants is indeed the fact that every serious player playing for money is expected to have memorized an "opening book" of optimal starting moves
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Replying to @arthur_affect @TrueMetis
So among high-level players the move-by-move strategy in the early game is nonexistent, it's understood that a player chooses one of the standard openings and their opponent chooses a standard response
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Replying to @arthur_affect
Huh, not to different from competitive RTS's in that sense. Probably explains why I'm not terribly good at them either. I've never been willing to put the time into memorizing and perfecting the early game, even though that will get you like 90% of the way.
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Replying to @TrueMetis
Every game with predetermined starting conditions is going to end up like this if you have serious tournament play for real stakes (in MtG terms, playing for real money forces everyone to become Spike)
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Replying to @arthur_affect @TrueMetis
I feel like this is why we're seeing such a roguelike renaissance Games stay interesting the harder you can make it for players to "solve" the game and find a boring optimal strategy to use all the time
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It's also why the pro players I've known insist on playing speed chess in casual games with people on the same level Just like speeding up a video game, it adds a little bit of forced randomness, a chance to fuck up and have to deal with a mistake
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Replying to @arthur_affect @TrueMetis
in fact making a mistake and recovering from it the best you can is a lot more interesting and challenging than playing a perfect game every time.
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