Okay so first off all, "elegance" and "simplicity" being a good thing and "arbitrary" rules being a bad thing is really a personal aesthetic preference, nothing more But chess is EXTREMELY arbitrary and not at all elegant Go fans talk shit about chess for this constantlyhttps://twitter.com/safeforspamnow/status/1360094897630543872 …
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So among high-level players the move-by-move strategy in the early game is nonexistent, it's understood that a player chooses one of the standard openings and their opponent chooses a standard response
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Fischer was vocal about finding this extremely boring and constricting and invented Random Chess to force players to have to adapt to an unpredictable situation from the very first move, instead of waiting for the "midgame" for combinatorial math to overcome collective wisdom
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I remember having the five-volume Encyclopedia of Chess Openings on my shelf, right next to Reuben Fine's "The Ideas Behind the Chess Openings", back when I played competitively in the 1990s.
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And those variants explicitly reward players who are extremely skilled and more familiar and experienced with a variety of novel situations and positions, or who have internalized so many games they can play very intuitively.
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Very much a “how can we make chess better for people who are already good at chess”
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