It's the exact mindset that leads to, like, haste in D&D 3.0 or Celerity in old school Vampire "Superspeed is just one of the superpowers people always have in these stories right" Yeah because the writers always nerf how it's THE only superpower you could possibly need
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as a game designer, i try always to make an asset of my own worst tendencies as a player, namely that i instinctively approach every system with the question "how do i break the shit out of this system"
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thus far it has worked pretty well
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