Gamers, more than any other consumer demographic, embody that Calvin and Hobbes strip where he collects the cereal box tops for weeks to buy the motorized propeller beanie hat he thinks will grant him the power to flyhttps://twitter.com/SaddestRobots/status/1339378541536948247 …
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I think it's actually hilarious that the ramp-up to Cyberpunk had all these weird fanboys shitting on old faves like Skyrim or GTA, picking up all the flaws in their worldbuilding and saying Cyberpunk would leave them in the dust And turns out Cyberpunk is worse than all of them
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I only played Cyberpunk for 1 hour so far but it's very different to those games (different style of environment) and I enjoyed walking round the city observing the environment.
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Yeah. Some games find new and exciting ways to spin that illusion, but its always an illusion.
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It seems like the good ones just present themselves confidently as they are, like "hey, we have a feature that does X, it's fun! Here's the thing in action" As soon as the marketing talks about "possibility", I assume they don't have confidence in their gameplay loops
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I enjoy open-world games, but I dislike how action-RPG genre-creep has homogenized so many series. I call it the “Witcher effect” What do the Assassin’s Creed, Final Fantasy, and God of War series have in common? Little before 2015. After 2015? All open-world ARPGs
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God of War (2018) was a really good game, but jesus did it not need a complicated gear system with levels and sockets. Just let me throw the goddamned ax; that thing is awesome!
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