It's probably an ADHD thing My dad used to freak out about this when I was a teenager "How do you leave shit on the floor *directly in the path* of where you need to go How is it easier to *step over* that same shirt on the floor twenty times a day than pick it up once?"
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Ha ha I guess this goes into a lot of gaming discourse My feelings about why I play games align me with all that old school gaming people say we're trying to evolve beyond "Extractive" vs. "constructive", "destructive" vs. "creative", a hostile environment vs. a friendly one
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To a traditional video game protagonist, the world is an enemy The narrative is one of constant motion, either invasion or of escape The "economy" is one of theft, of "cleaning out" a dungeon or a base, the primary relationship with its inhabitants is violence and murder
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But I game to satisfy different needs than making.
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